Once you do that, it should automatically take you to the copy of the. rpf because I already have mpgunrunning copied over, so I didn't have the option.) Once you find it, you can right click and you'll need to select "Copy to "mods" folder". (I just right-clicked on mpexecutive's.
HOW TO MENYOO UPDATE
Ours is under update > 圆4 > dlcpacks > mpgunrunning. rpf on the left hand side that correlates with the one in our mod's readme.
![how to menyoo how to menyoo](https://gta5mod.net/wp-content/uploads/2019/11/Screenshot_2019-11-15-Menyoo-PC-Single-Player-Trainer-Mod3.jpg)
Now that we have our mods folder, we'll need to find the. Next, you'll need to make sure to hit "Edit Mode" at the top right hand side. You may already have one, if OpenIV prompted you to make one at some point in the past - if not, just create a new folder in your main GTAV directory, named "mods". Now we start up OpenIV the same way we do when we're adding ENBs - Select Windows under GTAV.įor the sake of not overriding the actual game content, we're going to need to create a mods folder. zip onto your Desktop or any other folder/category you've got pinned in Windows Explorer. For the sake of future convenience, I recommend copying the contents of the. The readme will tell you EXACTLY where to place the files using OpenIV.
![how to menyoo how to menyoo](https://img.gta5-mods.com/q75/images/car-wash-garage-menyoo/96ece5-front.jpg)
HOW TO MENYOO MOD
If you don't have Menyoo installed yet, check out this guide!įor the sake of this tutorial, because it's a mod I haven't gotten around to installing yet, I'm going to be using the Hime Haircut. You can find other hairstyles (both male and female) in the general hair tag on GTA5 Mods, you'll just have to do some digging! So if you've already got Menyoo installed, then you'll already have OpenIV, which we'll need for adding CC. I'm fairly certain you can rename modded files to have them override different hairs/clothing, but that isn't a theory I've tested. I haven't had an issue with it overriding the only basegame hairstyle I use yet, but YMMV and all. I've seen a lot of people around the community asking for help installing them, so I figured it'd be helpful to throw up a guide.ĭisclaimer: Adding custom hair/clothes will override pre-existing clothes and hairstyles. Just drop your ymaps into the custom_maps.rpf and be sure to add dlcpacks:\custom_maps\ to dlclist.xmlĬredits to Unknown Modder for supplying me with a prop hash table.Ĭredits to Dekurwinator for helping me with quaternion conversion from MapEditor to YMap.Ĭredits to Guadmaz for being the creator of map editor.Ĭredits to Dexy for source code examples.Hi! I noticed there wasn't a guide up for installing custom hairs/clothes for Menyoo usage. Extents” button so people making interiors don’t need to type in custom extents.
![how to menyoo how to menyoo](https://img.gta5-mods.com/q95/images/police-station-mission-row-exterior-modded-fivem-sp-menyoo-ymap-xml/2bc77f-Foto-4.jpg)
Remove all ped and pickup references from your xml files, these are not supported in ymaps and you will get an xml error when trying to import the mapįixed parsing issues with maps that contain peds/markers.Īdd a “Calc. All files need to be in the same folder, besides the example dlc pack, it’s not relevant to this.
HOW TO MENYOO ARCHIVE
Also, make sure that the mod files are not in a zip archive when you run the exe.
HOW TO MENYOO INSTALL
If you seem to be getting an error when opening a map editor and/or a menyoo file, then install this and use the x86 version for *4.0*. It’s an openFormats file, so just drag it into OpenIV and it will be converted to ymap automatically.Įxtract the mod files to a folder on your computer, and start ME2YM.exe to run the application. Don’t rename the file from ymap.xml to ymap, that’s not how this works. This mod allows you to convert MapEditor & Menyoo maps to ymap format. In 1.0.3 I’ve included an example DLC pack. Please report any issues that you may be having and I will fix them.Īny advice/recommendations are helpful, so let me know, please. This is still a WIP so expect updates later on.